hapily
hapily
 ```hs on skin init: set {_} to skin from username "bill" print "%skin from username ""%event-player%""%" set event-player's skin to {_} ``` The 2nd and 4th line work properly,...
Allows people to more easily create custom movement if necessary for entities, and allows them to update ticks should they not want to call the super tick method.
Allows people to more easily create custom movement if necessary for entities. (Original PR: https://github.com/Minestom/Minestom/pull/2139 additions/deletions were messed up)
This PR adds a flag to `SharedInstance` for it to show entities from the underlying InstanceContainer to players in the `SharedInstance`. Players can also interact with these entities just like...
## Proposed changes Fix updateVelocity being passed the old position instead of the new & worldborder adjusted position. ## Types of changes What types of changes does your code introduce...
The `updateVelocity` method called in `PhysicsUtils` is using the old position instead of the new position, causing a slight desync. `synchronizePosition` is removed since it's done just before the onGround...