hammy275
hammy275
At the moment, one can't set the rotation of the player, as calls to the player's setter functions are effectively useless as the data it sets is overwritten by rotation...
Port to 1.20.4 of #246 with the not-really-working rendering fixes not included. This PR fixes a few issues with Immersive Portals while still leaving some behind: - Fixes teleportation failing...
A 1.20.4 port of #184 . This also adds a couple of new changes: - Moved `isVanillaRenderPass()` to the bottom of the file, since its still marked `@Beta`. Perhaps we...
Reported in [this message](https://discord.com/channels/1061675558347489343/1069662191726370827/1170778959433183353). Title is pretty self-descriptive, though. Also https://discord.com/channels/1061675558347489343/1196476182443589722/1196476182443589722 Also also https://discord.com/channels/1061675558347489343/1238278245435052062/1238278245435052062
Would be a refactor of the written book Immersive. The idea is that the builder system is given a list of "renderables" and a list of `BoundingBox`es, in some abstracted...
Make it so dynamic lights lights come out of the hand holding the light rather than the player. Might make more sense to integrate directly into Vivecraft if they're on...
Was done to make things easier to implement, but I should really fix that. Would require rendering the text of both the page we're coming from and the one we're...
If holding a block and up against the edge of another, place it! Seems like there would be some false positives though, so I'm thinking on this one more
Won't be implemented until after 1.0.0. Not even 100% sure on how to implement it down to a T, but would still be freaking cool.