Hamish Milne
Hamish Milne
Getting this issue as well. Static content in the SVG portaled outside of it works fine. Static content inside a `transition-group` (?) causes the `:not(svg)` CSS condition to be permanently...
Sure! So you can do this in two ways: either compile Fbx.dll (it will work with Unity's runtime) and drop it in the project, or just copy the source files...
That's awesome! I'm so happy I've inspired someone 😄 I'm definitely interested, though to be honest I wish I had more time to maintain this (especially since it's my most...
I've been meaning to get back to it, at some point... I'm not dead. Yet.
Sadly this project is obsolete as Unity have a) changed the compiler service protocol somewhat and b) removed the ability to load shader files at runtime. But if you just...
```zig const x: *T = @alignCast(@fieldParentPtr("counter", m)); ``` I don't really use mixins myself, but if I had to use the above every time - both `@fieldParentPtr` which is kind...