hackcatml
hackcatml
> You don't need a dev account. You just point Trollstore to an .ipa hosted in the Files app, and it installs it. > > Again though, I would really...
"Night crows" is ue5, and the script seems to be working well. Which UE5 game are you trying to dump? I'll take a look at it.
Hi, I've added dump for the KR and JP versions. check it out!
That's weird. That error means it couldn't find the module named "libUE4.so". But when I test the script, it works fine.  Check the module existence by following frida command...
I checked the emulators (Nox, LDPlayer) and confirmed that it's not working on them. Sadly, frida can't find the module
> > Hi, thanks for the reply. > > `Process.findModuleByName("libUE4.so")` gives me null.  > > Edit: I checked `/data/app/com.vic.bc.kr-1/lib/arm64` and libUE4.so is there.  > > You should start...
I have no experience setting the proxy for apps using IPv6. That's why I use `&& ptr(sockaddr).readU16() == 2` and `ptr(sockaddr).add(0x1).readU8() == 2` in the code. If I remove that...
Hello, this issue occurs when spawning the app on iOS because it’s too early to retrieve the appId using `ObjC.classes.NSBundle.mainBundle().bundleIdentifier().toString();`. On line 155 of the script, there’s `appId_iOS = findAppId();`....
> As someone who's never had to mess with Frida like this, a guide to using the above PR ^ would be very appreciated. The documentation on using it is...
Here is my quick and dirty, modified version of the above [PR](https://github.com/frida/frida-java-bridge/pull/337/files) for those who want to use frida with older versions of `com.android.art` as well: [Gist link](https://gist.github.com/hackcatml/2dfd671599d563488f742c96edc71b7b).