羽洲

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I'm writing a web app (that's what I need the DOM for) which uses webAudio including the [AudioWorkletProcessor](https://developer.mozilla.org/en-US/docs/Web/API/AudioWorkletProcessor) class. The types of that class are unknown by default (I wonder...

Ok, that would be a solution. I didn't know that one can have more than one tsconfig.json, so I did some search and found this feature "project references". Do you...

So I guess it is only possible with "project references". **Coming back to the original issue**, I just tried to add `@types-audioworklet` without deleting `"DOM"` from `"lib"` in the (one...

Sorry for asking very basic questions, but why do I need `"types": [ "audioworklet"]` in `"compilerOptions"`? For me everything works fine without it. (And with it nothing changes.)

Hi Victor, Thanks for your message. Ultimately, I'm not targeting JS for this sorting algorithm, but WebGPU. A parallel radix sort for WebGPU will be useful for many people, since...

I still get a similar error (happens under Linux and MacOS) ``` error: failed to select a version for the requirement `mozjpeg-sys = "^0.10.4"` version 0.10.4 is yanked version 0.10.5...

One more differentiation that would be nice (and afaik has not been mentioned), distiguishing function parameters (like "voice" in the screenshot below) and normal variables. ![Image](https://github.com/user-attachments/assets/a1d50f0e-b6b7-4621-bd60-d4fba9318f1a)

Thanks a lot @MartyG-RealSense ! The libuvc method worked like a charm! (See screenshot blow). By pypassing the kernel, are there any performance differences, like gpu usage? ![Screenshot_2024-08-24_00-11-14](https://github.com/user-attachments/assets/2d632924-1534-4f0f-a439-53307956b222)

Thanks again for the detailed info @MartyG-RealSense ! I tried the Viewer 2.55.1 and streaming seems to work well. For our system, we are mainly interested in the depth data...

That's right, it's more specifically a problem with Vulkan on aarch64, since under Metal on the same machine there is no issue. I will have a look at the shaders.