gvvim
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gvvim
/skip These are not style changes, the values are calculated at runtime (when user drags the widget in the view, or the timer remaining time is drawn). The widget was...
I can confirm this issue is still present in Godot 4.5 stable. Tested on Windows.
Clearing text directly when opening the console doesn't work since the event seems to be processed later but `_commandInput.CallDeferred(LineEdit.MethodName.Clear);` fixed the issue for me.