guilhemvors
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guilhemvors
got the same issue on my XY 2D game. looks like sprites are rotated 90° on the Y axis, making the GetRotationAtDistance unusable for 2D projects. I'll try to figure...
I have figured out what is happening. In the VertexPath, there is the method that handles the rotation: ``` /// Gets a rotation that will orient an object in the...