gubeils

Results 18 comments of gubeils

> hello, Is there a demo website available?

> v7.2.2 @drawcall 大佬,现在这个v7.5.6 zIndex生效了吗

> 已经有内部测试版了,速度并没有显著提高。目前还在实验 大佬,目前gpu可以使用了吗

![image](https://github.com/ANovokmet/svelte-gantt/assets/102788024/92440f9e-9eb3-43ee-b820-ecdbd6028c53) ![image](https://github.com/ANovokmet/svelte-gantt/assets/102788024/01eab122-1481-43b0-91c4-9ff372bf7335) ![image](https://github.com/ANovokmet/svelte-gantt/assets/102788024/4a01ff02-ef03-409e-bded-c764af8ee4d3) ![image](https://github.com/ANovokmet/svelte-gantt/assets/102788024/2b13ecfd-dace-4c9d-8bf5-628862632f35)

![Image](https://github.com/user-attachments/assets/97c0c6be-c6da-4346-a66e-4baf436c0246) ![Image](https://github.com/user-attachments/assets/1fff31c9-dedd-47e2-9f86-02f9c5f8d4f4) ![Image](https://github.com/user-attachments/assets/47f7b8a7-fa8a-4602-95f9-c0a75aa43cf6) ![Image](https://github.com/user-attachments/assets/ace95f47-8e75-4110-86d7-82fe9d26df3d) ![Image](https://github.com/user-attachments/assets/37c55d85-e7e4-4c9d-9ff7-61332d64feae) ![Image](https://github.com/user-attachments/assets/e11d5399-21ab-427a-abe1-3d31c9831e5c) ![Image](https://github.com/user-attachments/assets/ba95edc2-9604-4518-b501-20e02e4a6021) ![Image](https://github.com/user-attachments/assets/2bc70797-cd31-4dcb-b8e6-8d6ef0908453)

> 是大量使用FFVideo吗?FFCreator3.0+ uses node Stream for data caching, 2.0使用的是desk cache,虽性能略快,但是也会占用大量desk空间。精力略有限,可提pr帮优化。 您好,目前使用的是"ffcreator": "7.5.6", 请问caching 是指内存还是磁盘。

或者是否有可能 对于一个scene,增加api: ``` // type, duration, params // startTime为新加参数,表示转场的开始时间 scene.addTransition({ name: 'TricolorCircle', duration: 1.5, startTime: 1, params: {}, }); scene.addTransition({ name: 'TricolorCircle', duration: 1.2, startTime: 5, params: {}, }); ```

是否有可行性呢?大概在哪修改,可以pr

Additionally, I found that this error is because the PixiJS code has a function named hitTestRecursive which contains the following code: https://github.com/pixijs/pixijs/blob/1ebdfc5a271473eccbafa7670bf6822cf9ff0aa2/src/events/EventBoundary.ts#L530 ``` const isInteractiveMode = this._isInteractive(eventMode); const isInteractiveTarget =...

I found that when the eventMode of the sprite is set to 'passive', there is no error. However, related interactions such as 'click' are not triggered.