gubeils
gubeils
> hello, Is there a demo website available?
> v7.2.2 @drawcall 大佬,现在这个v7.5.6 zIndex生效了吗
> 已经有内部测试版了,速度并没有显著提高。目前还在实验 大佬,目前gpu可以使用了吗
   
       
> 是大量使用FFVideo吗?FFCreator3.0+ uses node Stream for data caching, 2.0使用的是desk cache,虽性能略快,但是也会占用大量desk空间。精力略有限,可提pr帮优化。 您好,目前使用的是"ffcreator": "7.5.6", 请问caching 是指内存还是磁盘。
或者是否有可能 对于一个scene,增加api: ``` // type, duration, params // startTime为新加参数,表示转场的开始时间 scene.addTransition({ name: 'TricolorCircle', duration: 1.5, startTime: 1, params: {}, }); scene.addTransition({ name: 'TricolorCircle', duration: 1.2, startTime: 5, params: {}, }); ```
是否有可行性呢?大概在哪修改,可以pr
Additionally, I found that this error is because the PixiJS code has a function named hitTestRecursive which contains the following code: https://github.com/pixijs/pixijs/blob/1ebdfc5a271473eccbafa7670bf6822cf9ff0aa2/src/events/EventBoundary.ts#L530 ``` const isInteractiveMode = this._isInteractive(eventMode); const isInteractiveTarget =...
I found that when the eventMode of the sprite is set to 'passive', there is no error. However, related interactions such as 'click' are not triggered.