Guan

Results 71 comments of Guan

这个坑一直没有填上的动力,因为感觉几乎没什么场景能用上,而且准确来说也不属于 Live2D 自身带有的功能(而是作为示例),也没必要放在这个库里,想要使用的话直接把官方的文件复制进你的项目里使用就好了: https://github.com/Live2D/CubismWebSamples/blob/2a2d4f34c6f04e301a82f642f548efb9442cbaa1/Samples/TypeScript/Demo/src/lappwavfilehandler.ts https://github.com/Live2D/CubismWebSamples/blob/2a2d4f34c6f04e301a82f642f548efb9442cbaa1/Samples/TypeScript/Demo/src/lappmodel.ts#L515-L524

等等,我仔细看了一下,原来这个同步是基于模型的声音文件的,我一直以为是基于用户的语音输入…… 那看来还是有必要加入的,我会重新考虑一下

抱歉回复晚了,这个其实是早期的已知问题,但是一直无法修复,因为 Cubism Core 是用 Emscripten 生成的,没法调试,难以定位问题的根源 不过官方的 demo 没有这个问题,所以理论上还是可以修复的,之后我会尝试一下,但时间可能会比较久

Not sure if anyone is as dumb as me but I was able to solve this error by realizing the LoRa I used is actually not a LoRa but a...

补充一下后续:这部分代码是在 Live2D 自己的 license 下的,但那个 license 我实在是看不懂,不确定能不能在二次分发的项目里使用,目前就卡在这里了

For those who don't bother to patch the package, here's a hack based on plavet's solution. Just create a patched canvas and pass it to html2canvas: ```js const root =...

@dimitrycastex actually the original code works for `object-fit: cover` only, and changing it to `if (dw / sw < dh / sh)` works for `object-fit: contain` only. Added a note...

Could you provide a minimal repro?

OK I see, it turns out Live2D framework doesn't support rendering on multiple canvas (I thought it does). The WebGL context are globally shared between all models, meaning that rendering...

Please keep this issue open. 😉