Gustavo Carvalho

Results 9 comments of Gustavo Carvalho

I agree with @mostasim

I used _renderToHardwareTextureAndroid_ property and it works

This library can't be used in a Expo GO based application because it requires native code to work. But if you really want, you can try development builds as described...

I've faced the same problem. I don't know exactly, but looks like [this file is the issue](https://github.com/facebook/react-native/blob/e70caeec108ffd49677849ecc7cdeebbde0ad6eb/packages/react-native-gradle-plugin/src/main/kotlin/com/facebook/react/utils/DependencyUtils.kt). I think that somehow the `configureRepositories` method is subscribing to the maven repositories...

@jessicaplatter Have you tried to check [this react-native file](https://github.com/facebook/react-native/blob/e70caeec108ffd49677849ecc7cdeebbde0ad6eb/packages/react-native-gradle-plugin/src/main/kotlin/com/facebook/react/utils/DependencyUtils.kt#L35)? Maybe it can work if you use patch-package changing `oss.sonatype` repo to your internal sources.

For me, using webpack wasn’t a solution. For now, I went with the following solution: `pnpm install pino [email protected]` and adding to `next.config.js`: ```js /** * pino, pino-pretty and thread-stream...