grizeldi

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Most HDRIs are usually pretty big in size, so maybe it runs out of memory when copying it or something?

Ogre exporter for Blender 2.8 is paid for iirc.

Reproduced. This leaves SceneComposer completely unusable for any file (not just the one where the mistake was made) until the sdk is restarted.

Not sure what could we even do about that. Win10 smart shield or whatever it's called is just a big pain for gamedev since it also blocks all the .exe...

This sounds like the OS destroying something GPU related when entering hibernation. What OS are you using?

And here we are, stuck in the "but muh legacy hardware" mindset that's been plaguing jme for quite a while now. OpenGL 3.1 was released almost 10 years ago. IMHO...

Afaik Riccardo's PR is only related to lwjgl2. I might be wrong though. A config file seems like a good idea, but I'm not really sure who is going to...

That equation should probably work fine.

How do you start picking without mouse by default?

Seems related to #80. The stack trace is very similar.