griseraner

Results 7 comments of griseraner

Maybe try increase r_texturesStreamPoolSize to 250, might help with those high texture quality

Possible solution: Trigger the effect on client on remove (if it hasnt actually collided yet)

Maybe we can compensate the delay on client with faster projectile speed.. VTOL missiles seem to work fine most of the time though 🤔

![ScreenShot0050](https://github.com/user-attachments/assets/824d8684-32f6-4d54-a510-88196cbf52b4)

Possibly fixes the bug with invisible weapons in multiplayer?

Or enable rendering of vegetations in low settings at further distance or same as high settings? It's not a big performance hit I think, we could change it with vegetation...

I was thinking, it would be a nice way to limit those players with insane amount of fps, and make it fair for all :D What did you change so...