grilledham
grilledham
I don't know if the issue is resolved or the situation is different. But we used nukes recently on crashsite to clear up biters and I don't remember problems with...
Note: We do have the feature where players can remove landfill with the deconstruction planner, so this might not be needed. I prefer 1) and wouldn't object to it in...
Maybe the modded_maps folder should be renamed to just modded, it is already in a folder called maps.
Possibly we could switch the chests to player force when the outpost is captured but I can think of two issues with that. 1. Not letting players quickly remove the...
I think having a tab in the info gui for supporters is a good idea. We could auto populate the list of supports form the donator scenario dataset. That would...
I personally don't think it makes sense to reduce the respawn time based on evolution. Evolution is used to make the game harder and here we are using it to...
I think adding an upgrade to the spawn market that reduces spawn time for the whole team would be my preferred way to more forward with this. I'm open to...
#### Ghost entities / Performance I think we need more data to make a meaningful decision here. I ran an experiment where I load a save, set game speed to...
I feel that auto-fill for turrets is too strong, which is why I haven't added this feature in the past. I have no objections to auto-fill for fuel, but it...
I'm confused your first sentence says having auto-fill for locomotives would be amazing, then you your last says 'Cars, tanks, and **trains** being auto-filled wouldn't be great.'