Gregory Hainaut

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Sure. I'm asking because CF_GARBAGE1 is also a denormal number and therefore zero. In this case, I think a very small number might be useful to test underflow too. Speaking...

We need to add the jak issue and the explanation in this report.

Good, I wanted to ask you :+1:

@monsterjamp did you test zerogs? Honestly a partial texture upload is likely a core bug.

I just found that GS local memory can wrap around. It explains a bug on Silent Hill 3 FMV. I think it can potentially explain issue on Thrillville. Potentially the...

If you use Linux, you can use the new hidden option `wrap_gs_mem = 1` in gsdx.ini. I advice to use it only for the SW renderer.

I gave a look at Thrillville the issue is very close but my option doesn't fix it. The game does some rendering at 0x3C00 which means only 32 pages remain....

@monsterjamp I pushed some fixes for Thrillville, the only requirement is a linux OS.

@monsterjamp I pushed some improvements that should work on Windows too (without the option)

I keep it for debug purpose but it ought to work without it. The wrapping is limited to a couple of key functions.