Greg Fischer

Results 176 comments of Greg Fischer

Could you give an example of a good shaderc message and its unfriendly glslang counterpart?

Are you compiling GLSL or HLSL?

It looks like it does work for HLSL so I presume you are seeing it does not work for GLSL. Correct? Do you need this to happen for a GLSL...

I think you have made a good enough case that this option should work for GLSL. It wouldn't take much more code over changing the documentation and error checking.

The language in 4.1.9 Arrays is a little ambiguous, but it seems possible that this is allowed. @ZhiqianXia Do you have a shader from a running GLSL app that does...

@ZhiqianXia That is pretty strong evidence that someone thinks this is valid :) I am presuming that at least one driver passes this test. That would be even stronger evidence....

There are still a few unresolved requests on #1497 written by @sheredom. Not sure if he is still working on Vulkan issues. If not, we will need someone to pick...

> if the set of linked fragment shaders statically contain a write to gl_FragDepth, then it is responsible for always writing it. By my reading, "it" is the set of...

I am able to reproduce the problem. I think the ultimate solution is a little trickier than just changing PythonInterp to Python. The reason is because the Python keyword was...

Sorry, my fix is taking longer than I expected. It passes CI on every platform except MacOS. So I can't check it in. FWIW, I believe a possible workaround is...