Ryan Leverenz
Ryan Leverenz
On https://whitemagic.github.io/JoystickGremlin/, shrink your window narrow. Navigation bar is just gone. I had to google the project name to find the repo because I was on my phone. Opening on...
 Using default settings for WSL, these folder names are not readable on my (and probably other) screens.
I'd like to be able to connect Serial/Link Cables. I'm imagining something like syncing this similarly to how the audio system works (you `impl SerialConnection for LinkCable {`?) I can...
When [this line](https://github.com/codecat/godot-tbloader/blob/84a891f6499439c079833b8cf1c8335e8fec0c29/src/builder.cpp#L170) is called, the scenes `func _ready()` begins. When instantiating a scenes in Godot, the properties tend to be set *before* `add_child(someNode)` is called.  In this example,...
Running `build_meshes()` in editor works fine. Building and loading a level with editor+debugger version normally works fine. But trying to load a level in an export build only loads textures,...
This version of `tbloader.gdextension` allows TBLoader to be used in exports (debug and release): ``` [configuration] entry_symbol = "tbloader_init" compatibility_minimum = "4.1" [libraries] windows.release.x86_64 = "bin/tbloader.windows.x86_64.dll" windows.debug.x86_64 = "bin/tbloader.windows.x86_64.dll" linux.release.x86_64...
The install from AssetLib seems to need content from `tb-gameconfig`, but it isn't included. Installing from the AssetLib should be everything you need to start a project, and nothing else.
Added a new tutorial for exporting to HTML5, but without needed to recompile Godot itself, by being more explicit with Emscripten version. I tried to merge with @derivator 's original...
**Your Godot version: ** 4.2.2 **Issue description:** `dependencies` is mentioned in the docs here, but there is no example here of what that syntax looks like. **URL to the documentation...
### Describe the project you are working on I do a lot of GDExt tiny projects and expirements. It requires a lot of manual set up that could be easier...