grappleware
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2
issues of
grappleware
Let me start by saying that the game clock doesn't show tenths of seconds so the engine could have considered the game over, making my suggestion potentially void. Let's assume...
TypeScript complains that createEffect should have 2 arguments. I believe the following should work without issue: ``` const [someSignalValue, setSomeSignalValue] = createSignal("foo"); createEffect(() => { console.log(someSignalValue()); // will log "foo"...
good first issue