Grant Ramsay

Results 12 comments of Grant Ramsay

@wheybags - I had a play with making a runtime texture atlas and batching all the level textures/sprites into one draw call. Not quite what's needed but a bit of...

No worries @wheybags. Thanks for mentioning compression @tilkinsc, I set the compression flag for the atlas texture and works much better. FPS is around the same but video memory usage...

FYI I've just done a bit more work on this: - Added support for GUI/nuklear stuff to also use atlas texture (although this is not batched into single draw call)...

Ok sounds good, I'll add a PR when I get those last issues ironed out and given it a tidy up. I might have to try some opengl forums as...

I've been tinkering around having a look at what would be required for this, thought I'd share some findings so far. Turns out all magic and bows (#46) generate a...

Here's a couple fixes I've been running locally that might help (can't remember exactly why I added them, also I'm running mac/clang): - src/sfeMovie/Demuxer.cpp - src/Game/LevelMap.h - CMakeLists.txt `add_definitions(-Wno-overloaded-virtual)`

I might be missing something, but wouldn't a simple back compatible way be to: - buffer entire packet when receiving, need to increase buffer size to handle full packet (header...

@mon - I had a little go at this the other day. It got a little more complicated than I'd like, but there might be something helpful here (definitely a...

Just realized I've missed setting the net_if link up/down when Ethernet is connected/disconnected. Adding a small commit to add this functionality...

> Hey could you rework the board images, reduce the resolution a bit and convert the photo ones to jpg? Trying to keep the repo size under control @fabiobaltieri I...