Naoki Kiryu

Results 3 comments of Naoki Kiryu

Perhaps the targetplaftorm of the AssetsFile is incorrect. You need to change the AssetsFile.MetadataHeader.TargetPlatform before you load the AssetsFile into the AssetBundle. For example, if you are using this library...

If the above does not work, please provide further information about what you have done (how did you created or manipulated the AssetBundles, AssetBundle version, Unity version, etc).

AssetBundle version is the target Engine Version of the AssetBundle. (AssetBundle.Header.versionEngine contains the version) So what if you just load the original file? If the problem is not reproduced, it...