Grace Kumagai

Results 12 issues of Grace Kumagai

**Describe the bug** A prim that has been marked or unmarked as instanceable does not have the selection highlighted in the viewport. Similar to #2651: it appears to be selected...

bug

**Describe the bug** When selecting the Universal Manipulator using Ctrl+T or from the Modify menu -> Transformation Tools -> Universal Manipulator, nothing appears around the selected prims. **Steps to reproduce**...

bug
requires maya

**Describe the bug** Copy (& cut) and paste does not work with prims. We would like to be able to copy and paste prims within the same stage and across...

bug

**Is your feature request related to a problem? Please describe.** At the moment, the xformOp names displayed in the channel box and attribute editor are long and can be confusing...

enhancement

**Describe the bug** On prims not marked as instanceable, toggling their purpose from proxy->render or proxy->guide does not update the viewport until the selection changes. This works as expected with...

bug

**Describe the bug** In native maya, the user has the option to set the display colour for the outliner text per node (in the attribute editor -> Display -> Outliner...

enhancement

**Describe the bug** In the Outliner, when loading a prim using "Load" or "Load with Descendants", it unselects the selected prims. A few observations: - If there are multiple prims...

bug
reproduced
outliner

**Describe the bug** When working on https://github.com/Autodesk/maya-usd/pull/2546, @jallex and I noticed that after we had registered an edit router to route visibility edits to the session layer, setting visibility was...

bug

**Describe the bug** Constraints (under the Animation menu) do not work with prims. We would like to be able to constrain prims to other prims or native maya nodes. **Steps...

bug
reproduced

**Is your feature request related to a problem? Please describe.** It can be challenging to identify if you have a model, point instancer, or instance selected in the viewport. **Describe...

enhancement
requires maya
vp2renderdelegate