Gallagher Polyn

Results 8 comments of Gallagher Polyn

Thanks @developit . (FYI - there is a pending issue with `clooneyjs` dependency, `comlink` at https://github.com/GoogleChromeLabs/comlink/issues/63.)

FWIW, here's an example of pooling with `workerize-loader`: https://github.com/gpolyn/react-and-workerize-loader/blob/master/src/workerPool2.js.

@developit thanks a lot! Your mod revised at line 33: https://gist.github.com/gpolyn/9a2ced1e6f4f12375f7430cfcc2ba6b6

Some comment on this identical issue at https://github.com/aws-amplify/amplify-js/issues/1120.

Thanks @endel. To confirm, the following three.js example _has as many draw calls as sprites, even though texture is reused_: [threejs.org/examples/#webgl_sprites](http://threejs.org/examples/#webgl_sprites) (A similar motivation, I think, prompted development at [github.com/Leeft/three-sprite-texture-atlas-manager](https://github.com/Leeft/three-sprite-texture-atlas-manager).)

For other interested readers, here are some (of Endel's) thoughts on approaches for the fix: _1. Have a single texture in the GPU for all text instances 2. Re-position all...

What is the status of this issue?

@Wo1v3r, @magnayn is your use of **all** the elements in your master class necessary? Specifically, can one omit `flex-direction: column` and `display: flex`? Here is a sample of my adaptation...