David limkys
David limkys
Using a function works but it's not ideal. When will this be fixed ?
Wow this really needs to be addresed, throwing a custom error is something that happens hundreds of times in any API, the verbose solution listed above is way to cumbersome...
@e-schultz unfortunately my work place is in a closed network... so I cant get anything out. If you cant replicate it, I'l try and make something but it will take...
Hya @edwardrowe first of all thanks for trying to help me ^^ Not sure what you mean by MB or where I mentioned that size, If you are talking about...
Not exactly sure what you mean, as I cant serialize the TileBase or the tileData(cant get a ref to tileData). I was able to write something like so where on...
Hey, I know that unity serializes the objects for me, but I cannot control what parts it loads into the scene that way. I would love to stream the data,...
I've thought on another possibility, it's possible to create a scriptable tile that `getTileData` will expose the tile data(to a file/another collection)
To anyone still interested I managed this:  4 scenes, 5 tileMaps each, 10000 tiles each So 200000 loading and unloading over time here
This should really be part of the library.
Hi, wondering if there are any updates on this, is there any way for us to support this project? if not maybe consider adding something