Vis
Vis
Hello, how to use editor? I run `npm run "start:dev"` and just see a terrain demo, no any UI. 
Follow: https://github.com/webaverse/app/pull/3116 Sibling PR: https://github.com/webaverse/app-wasm/pull/63
Currently the movement speed is "frame rate *dependent*". If we run halfway through the block/grid scene, in 60 fps, we need 11s, in ~10 fps, we need 31s! And because...
Follow: https://github.com/webaverse/app/pull/2965 , https://github.com/webaverse/app/pull/3040 Sibling PRs: Add `damageBox` size/position infos to silsword: https://github.com/webaverse/silsword/pull/8 Add `vincibility` component to prevent sword's damageBox hit street: https://github.com/webaverse/street/pull/6 And fixed this regression issue https://github.com/webaverse/app/issues/3233
Sibling PR: https://github.com/webaverse/pickaxe/pull/1 https://user-images.githubusercontent.com/10785634/178245971-fb53b5c5-b5cc-4a7c-a518-cc1f89ce32c5.mp4 - Attach pickaxe to left hand when playing first half animation. - Attach pickaxe to right hand when playing second half animation. - Attach pickaxe to...
Fix: https://github.com/webaverse/app/issues/1891 Follow: https://github.com/webaverse/app/pull/2610 Sibling PR: https://github.com/webaverse/app-wasm/pull/36 https://user-images.githubusercontent.com/10785634/161391728-004c5a87-92fa-48c4-9ced-9f7dc067b404.mp4 https://user-images.githubusercontent.com/10785634/161393407-7f82ab21-c754-4842-89ce-6093daf816b2.mp4 The github compare https://github.com/gonnavis/app/compare/RagdollPr...RagdollNpcPr seems wrong. Compared to `RagdollPr` branch, only changed these codes:   
## Describe your changes Follow this reverted PR: https://github.com/webaverse/app/pull/3422 - Retain the same fixings and improvements of above PR. - Fix "no idle animations" regression. - Fix "jump/doubleJump state to...
**Related Issue:** https://github.com/bennettfeely/clippy/issues/22 **Description:** Hello, thank you for making this open source tool ! In addition to the above issue mentioned, I personally also need more precise positioning, and think...
Hello, I think the current `Selector` will remember the last RUNNING node, and in next tick running directly start from it, ignoring any siblings in front of it, even the...
I ran into a problem with ios running, I added vconsole to previous demos: https://raw.githack.com/gonnavis/three.js/three-mesh-ui/examples/three-mesh-ui_hellospaceworld.html https://raw.githack.com/gonnavis/three.js/three-mesh-ui/examples/three-mesh-ui.html on my iphone6sp safari ios13.6.1 can see these errors:  colleague's iphoneXR safari ios14.2...