golfinq
golfinq
Thanks for pointing these out, should now be fixed
Thank you for pointing out the syntax errors, this latest commit would not build on my computer due to lack of known types namely `Error`, `Dictionary`, `NetStream`, `ByteArray`, `DRMDeviceGroup`, `DRMContentData`,...
It looks like some of these have been implemented in rust but not exposed to actionscript, if I am understanding things correctly.
Thanks for letting me know! I wasn't sure if AIR was going to be supported so I left it in. I'll make those adjustments
I agree, and have made the edits
I wouldn't say you're being a downer, for these classes the code is relatively easy to recreate so I am happy to split this apart into several PRs as ruffle...
The only thing that I think needs attention is whether to keep `GestureEvent`; as I could copy the `MouseEvent` Code wholesale, but wouldn't know how to actually attach it to...
Following advice from the discord, the `stageX` and `stageY` getters inside `GestureEvent` are borrowed from `MouseEvent`. There aren't any other issues that I can immediately see
@torokati44 > Do you think we should maybe add a little note in a comment at the top of every newly added, autogenerated file, stating something like "this file was...
Also as part of the next rebase/confict resolution I am thinking of putting the `include ...\events\...` in `globals.as` back into alphabetical order