Gokadi
Gokadi
Hi! I faced the same issue. Are there any updates? "matter-js": "^0.17.1", The behaviour is the same as @dxu provided above. Although two bodies already started collision (in my case...
Same for me, as soon as I moved to `flame_audio: 1.3.0` (which uses `audioplayers 1.0.0`), I also started facing this issue. • iPhone 11 Pro (mobile) iOS-15-5
Same here, `0.20.1` too, using it as dependency of flame_audio (which doesn't do a lot - it's just a wrapper). ```markdown Flutter 3.1.0-0.0.pre.1600 • channel master • https://github.com/flutter/flutter.git Framework •...
I'm facing the same error. At some moment my app becomes unresponsible for touches for about 10-20 seconds (although other processes are fine, animation going etc.) ```markdown [default] AudioSessionSetProperty_Priv posting...
Probably duplicate of https://github.com/bluefireteam/audioplayers/issues/1147
Probably it’s kind of necroposting, but @oleksiikiselov did you succeed in this issue? I developing a simple mobile shooter, and had low FPS issue with MatterJS bodies of simple shapes...
Hi! > What happens to the performance of your game if you turn off / remove MatterJS collisions completely? Does the FPS improve? Yesterday I removed Matter from the project...
Hi @bberak ! Thanks for quick response. Related to `PureComponent` - as I got it, "shouldComponentUpdate" is the only difference from `React.Component`. But scenes with fps issues in my app...
> I've never used the GameEngine to render 100 entities on the screen, but I suspect that this is the main cause for your horrible FPS. Unfortunately, I don't think...
That’s sad 😞 Well, as I got it from expo doc, I can generate native code and work with it,can I? So I can continue develop it using rnge and...