boom

Results 10 issues of boom

```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; public class JSONToObjectConverter : MonoBehaviour { [System.Serializable] public class JSONData { public string description; public string type; public string...

we found that the newer version imports glbs better to update: - remove all VRM folders - reinstall package - add in the VRM_Samples folder with the modified scripts used

if updated it will break ```CS using System; using UnityEngine; namespace VRMShaders { public sealed class RuntimeTextureSerializer : ITextureSerializer { public bool CanExportAsEditorAssetFile(Texture texture, ColorSpace exportColorSpace) { return false; }...

Evetime you add a trait, you have to add the UI into the randomizers, and I think this needs to be changed, and made into a dynamic UI, or anything...

public int currentBatch; public int[] batch; public string batchDate; public int totalInBatch; public string batchPath;

add the glb export, and other fixes to the single export, and add configuration UI

- batch1.json, can be the way it loads batches... and it can be a defined set of folders basically and a preview image, - could have a nice UI with...

Make a menu that lets the user create a project, name a directory it would be great to just new project -> folder name -> batch_number