gkarpa
gkarpa
I'm also getting a lot of validation errors even without array layers. Using two swapchains per eye (color & depth, mostly following the OpenXR tutorial setup) and just by acquiring/waiting/releasing...
> Depending on where they occur these might actually cause visible artifacting. Could you provide a code sample that causes these? @amini-allight I'm getting them while running the OpenXR tutorial,...
> It is how it is, however it shouldn't be too hard to just rewrite those sections of the code. Beware that you'll lack steam's process reaper in that case...
Actually, bringing back the subject, after some more searching I noticed that if I manually "Register the ALVR driver" in the installation tab of the Dashboard, and then run manually...
FYI there's the exact same discussion in just the previous issue, https://github.com/alvr-org/ALVR/issues/2411 . It seems to be running if you open the dashboard first and then SteamVR manually, but you're...
Thank you for the quick response. Unfortunately no...Could a gfxreconstruct be of any help? Or if there is any other way I can help, please let me know.
Attaching the API dump. [vk_apidump.zip](https://github.com/user-attachments/files/23605132/vk_apidump.zip)
I'm recording a gfxreconstruct file (running a debug build of the app) but when I'm trying to replay it locally I get this fatal error almost at the beginning: >...
I'm attaching the gfxr file as well since I managed to replay it with `-m rebind`. [gfxr_20251118T151001.zip](https://github.com/user-attachments/files/23606962/gfxr_20251118T151001.zip)
I have another laptop with an RTX 3070 and the capture replays without mentioning any errors with and without `-m rebind` . I'm not really familiar with gfxreconstruct so I...