Giuppe
Giuppe
- **Haxe version:** 3.4.188 - **Flixel version:** 4.5.1 - **OpenFL version:** 8.3.0 - **Lime version:** 6.4.0 - **Affected targets:** android - **Android NDK:** r10e ________________________________ I built and launched the...
I couldn't find a way to load an external shader file as a fragment/vertex source, without resorting to duplicate most of the code already existing in the `ShaderMacro` class. It...
This PR adds a way to load an external file to be used as a shader (fragment or vertex). Usage: ```hx class MyShader extends Shader { // ... @:glFragmentSourceFile("./shaders/myShader.frag") //...
It seems that UncaughtErrorEvents is never enabled when checking for it in ApplicationMain.hx: https://github.com/openfl/openfl/blob/c8f994c66ef0755d6a75c7a125e9d2a672e4f080/assets/templates/haxe/ApplicationMain.hx#L146 ```hx if (stage.__uncaughtErrorEvents.__enabled) { try { ApplicationMain.getEntryPoint(); // ... } catch (e:Dynamic) { stage.__handleError(e); } }...
I found that there are two separate causes of issue #2574: - commit cde0386f6f70728854084b19b37fadf380f86aef made it impossible to enable uncaught error handling, because the try/catch in ApplicationMain is run only...
I ran both OpenFL's BunnyMark and Flixel's FlxBunnyMark on the same machine, adding bunnies until the fps dropped under 60. Windows-HXCPP-release. For FlxBunnymark, the options were: No Collisions/No shaders/Step: Variable/On-Screen....
Is it possible to show for each function, in the Profiler screen, the number of times called? It could be helpful for finding the types of bugs where the code...
This is the same issue as https://github.com/haxelime/lime/issues/875 . If you try to rebuild via `lime rebuild systools windows`, you get an error because of a missing reference to the `sprintf...
because the "classic" version was removed from default MSVC libs as unsafe. This solves #39 and https://github.com/haxelime/lime/issues/875
Some projects will require to allocate more memory for the gradle build, and it is a little annoying to have to restore the changed `gradle.properties` file each build.