Gibson Pilconis

Results 7 issues of Gibson Pilconis

Closes #5824. **Environments tested:** Operating System: Debian 12 Java Version: `openjdk 21.0.3 2024-04-16 LTS` - [x] Paper 1.20.6 latest - [x] Spigot 1.12.2 - [x] Spigot 1.8.8

### Type of bug Other unexpected behaviour ### `/ess dump all` output N/A ### Error log (if applicable) _No response_ ### Bug description The bugged code is in the `onPlayerRespawn`...

bug: unconfirmed

### Feature description I propose that the logic used in `EssentialsSpawnPlayerListener` is moved to a method called `getUserSpawn` in the `SpawnStorage` class. Additionally, a method to access that method should...

type: enhancement

Correct me if I'm wrong, but it looks as though VCC-IO and VDD-SYS/VDD-CORE come up at the same time in your design. The datasheet for the F133/D1s states that the...

When code outside of Project Poseidon's classes is changed (such as org.bukkit and NMS code), typically the changes are marked by comments showing where the changes start and begin. Unfortunately,...

documentation
enhancement
help wanted
good first issue
Low Priority

This pull request is intended to backport some of the improvement made to chunk compression in newer updates and also introduce some new ones. **Todo List**: - [x] Allow setting...

enhancement

Previously `thread6_rumble_loop()` was only being called once in `thread5_game_loop()`. This commit removes that call and adds one to `game_loop_one_iteration()`, creating the desired outcome of `thread6_runnable_loop()` running once per frame. This...