ghuser404

Results 8 issues of ghuser404

On Windows, setting maximum window size via `glfwSetWindowSizeLimits` also enforces the limit when the window is maximized. This also isn't consistent with `glfwSetWindowAspectRatio` because the maximized window will ignore the...

bug
verified

Imagine a game shows a floating tutorial hint where it says "Press W to go forward". I would like to be notified when user switches their keyboard layout to another...

enhancement
macOS
Windows
X11
Wayland
input

Have `foo()` declared in foo.h, defined in foo.cpp and used in main.cpp. Pressing F12 on either declaration or definition will **sometimes** show all references instead of going to declaration/definition.

Language Service
external
investigate

It happens because `_glfwSetVideoModeWin32` in `acquireMonitor` sends (as opposed to posting it) the `WM_DISPLAYCHANGE` message when it changes resolution, and is very easy to reproduce, given you have multiple monitors:...

bug
Windows
verified

### Describe the project you are working on Godot app ### Describe the problem or limitation you are having in your project Some CLI options expose too much to the...

topic:core

### Describe the project you are working on Godot app ### Describe the problem or limitation you are having in your project To reduce backdoors into the app, I'd like...

topic:core

### Describe the project you are working on Godot app ### Describe the problem or limitation you are having in your project I see that many apps put Agility SDK...

topic:porting
topic:rendering
platform:windows

IMO, `GLFWmonitor** glfwGetMonitors` should return `GLFWmonitor* const *`, because with `GLFWmonitor**` the library is exposing access to its internal pointers. If we compare it to `const GLFWvidmode* glfwGetVideoModes`, it doesn't...

enhancement