genar

Results 34 issues of genar

Could you please support the mobile i5-8250u chip ?

Hi, im looking for an well designed c# ecs which supports multithreading. Its for my game server and i dont want to use unity itself as a server. So i...

Im using the command line API for my game server... i have several mods and admins sending commands from their client to the game server. However, i need to check...

I want to print all my subcommands or all commands in total, like a typical "--help" command does in most apps. I actually need this as a string, so i...

question
Area-Help

Artemis should make use of the full ecs approach. This way we could save a lot of memory and increase the performance. Currently the `EntityManager` still holds a list of...

feature-request

Actually i dont know if it makes sense to post this here... i get the feeling that artemis is quite dead and the only contribuer left is @DaanVanYperen We all...

feature-request

Unitys new ECS ( part of DOTS ) offers a intergration of Unitys Job-Systems ( https://docs.unity3d.com/Manual/JobSystem.html ), a high performance multithreaded task execution mechanic... there actually multiple ECS out there...

feature-request
API Discussion
Plugin

Here i am again... this time with a mechanic that is called "ReactiveSystem". Well actually artemis ODB already has one : EntitySubscription-Listeners. But one major issue i occured was the...

enhancement
feature-request

Currently i strictly divide my code down into seperate systems. At this moment i have nearly 40 Systems in my hierarchy, each one doing one task. Of course not all...

feature-request
API Discussion

Well its me again... yeah i know, but i recently used Unitys ECS and came across [CommandBufferSystems] (https://docs.unity3d.com/Packages/[email protected]/manual/entity_command_buffer.html). Those are used to "buffer" the creation, destruction and composition of entities,...

feature-request
API Discussion
Plugin