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Here is a BVH file in the zip which could be found more in https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/daz-friendly-release, they can be imported by Motion Builder to see motion. Meanwhile, there is some BVH...

yeah~you are right Besides, for a BVH animation, the movement smooth is same important as some joint being fix at the target position. Maybe it is another big problem...

I have a similar question : datasets have been downloaded: ![image](https://user-images.githubusercontent.com/12515180/83351822-dd74a180-a379-11ea-919e-bf2d65fea3c8.png) cmd : python eval_single_pair.py --input_bvh=./datasets/Mixamo/Aj/Dancing_Running_Man.bvh --target_bvh=./datasets/Mixamo/BigVegas/Dancing_Running_Man.bvh --output_filename=./examples/intra_structure/result.bvh --test_type=intra loading from ./pretrained/models/topology0 loading from epoch 20000...... load succeed! loading from...

my problem fixed by conda install pytorch torchvision cpuonly -c pytorch

> Ok yes currently the function assumes that you only have translation in the root joint. This is a limitation of the code. If it is useful, I will try...

I have found answer https://docs.unity3d.com/ScriptReference/ExecuteInEditMode.html use [ExecuteInEditMode] and OnRenderObject