geloescht
geloescht
Both implementations would be fine for my purposes as long as they don't require external programs or complicate the compilation of netevent greatly (I use it on embedded).
Already works, see FFT (HTML5 Audio), used to be called Analyser. With IFFT I assume you mean synthesis , which should be possible by the "custom" setting of Oscillator, but...
I don't know how an equaliser would be implemented with Web Audio. My first guess is using multiple BiquadFilters. Maybe there is also a way using and audio workers, but...
Wow, I am quite impressed by what you are doing. Crashes are never intended, I guess ;) Can you please post a minimal example as a v4p (or ideally upload...
Concerning Convolver and Waveshaper, this is a bug in the Firefox development tools which I have worked around for all other nodes but not those too. I will fix that...
OK, my newest revision of the audio branch at geloescht/vvvv.js@7cbc7e0a42b217814f698cf8cc34772b should fix the debugging issue in Firefox and also adds Add (HTML5 Audio Spectral) as well as a nice ADSR...
@artofmus: Can't reproduce, both seem to work fine to me (tested only on Chrome due to the ongoing issues Firefox has with certain wav files). If you are still experiencing...
This is already possible with the Delay (HTML5 Audio) node. However it does not make a lot of sense as long as we do not have a mixer node.
Yes, it is possible. Check out the Delay (HTML5 Audio) node. It is possible to create cycles with it. WebGL feedback is an entirely different beast and much harder to...
Sorry, apparently I was wrong. I tested this with an early version of my implementation and it worked. Matthias removed the delays_output flag when merging my branch. I tried re-adding...