Don-Duong Quach

Results 33 issues of Don-Duong Quach

I'm playing around with the IntegrationParameters and noticed `rapier3d_standalone` is taking 20 seconds out of the 30 seconds to compile. So I commented it out, and it doesn't seem to...

documentation

First off, thanks for making this available. I'm looking forward to playing with this more to see if it's a good replacement for Bullet. I was wondering what kind of...

performance

`4ec2f74246158759735149e3dd087f373fd787b2` can crash if hot reload occurs. It can crash on reload or when the program closes. ``` [0] unregisterCycle_system_2933 (C:\nim\lib\system\orc.nim:146) [1] rememberCycle_system_3292 (C:\nim\lib\system\orc.nim:467) [2] nimDecRefIsLastCyclicDyn (C:\nim\lib\system\orc.nim:484) [3] eqdestroy__OOZdepsZgodotZnimZgodotnim_2019 (C:\godot\gdnim\deps\godot\nim\godotnim.nim:196)...

There's a small memory leak that occurs on hot reload. When reloading `bullet.nim`, memory increases by about 0.2MB when looking at the TaskManager on Windows. I don't know if this...

fixes https://github.com/nim-lang/Nim/issues/20024 Added flags for enum fields and enum type when they are unsigned so their typedef will be unsigned. This fixes the range check issue when using a converter...

Running a virtualbox 32-bit Ubuntu 18.04 on Windows 10. ```nim type Foo = enum A = 0x8000_0000 # or 0x8000_0000u32 ``` fails to compile. ### Current Output `Error: unhandled exception:...

OS/Arch specific

I think I've fixed all the issues mentioned in the prior PR #76. I fixed the `when compiles(godotTypeInfo` issue and removed the call to `ord`. Also moved the check for...

Using Bullet, on a Spatial object I'm trying to do a ray cast with `PhysicsDirectSpaceState` ```nim var spaceState = self.getWorld().directSpaceState ``` The above generates an error from `godotnim.nim`. `asNimGodotObject` calls...

poolarrays.nim: replaced empty constructor with one taking varargs[DataT]

Am I missing something or should there be an easier way to define Arrays and PoolArrays? I had to do this ```nim newPoolVector2Array(newArray(a.toVariant(), b.toVariant(), c.toVariant())) ``` which looks ugly. I...