gavtroy

Results 9 comments of gavtroy

Judging by the gif, the time it works is when you click "decrypt" with the mouse. Duplicates #34.

This doesn't seem like it would work. You're changing it for `/raw/` which really should be `Plain` anyway, and the missing paste case for it is handled a few lines...

Maybe lines should just be wrapped instead? I find the horizontal scrolling is usually not what the poster intended. Text wrapping is a trivial change – f5aff9d.

And further explanation- dur is an unsigned long (64 bits) while the others are 32 bits. I had a look in history and it seems like this code only ever...

`decoded` is always larger than `samples` in this conditional code. I agree that casting should also work but this way seems more direct. `-=` is more obvious than `+=` with...

Not doubting that somehow happened, but just for reference I've never experienced it.

I'm also seeing this in many Steam games for the last few months. For me it started only when the Wayland backend was added (and when I use it) so...

That was mentioned above. It's easiest to set LD_PRELOAD back again for the actual game command and the Steam overlay will work. ``` LD_PRELOAD= gamescope -- env LD_PRELOAD="$LD_PRELOAD" %command% ```

I saw this in a couple of (non-hdr) games that launched at low resolution. When I set them to run at native resolution the saturation was normal.