garylvov
garylvov
+1 @caizhongang
Thanks for the PR @ozhanozen , I will test this soon. For RL games, that line should be automatically printed by the underlying wrapper; when I developed the ray functionality...
That extra check looks good; I'd just make sure to propagate the error up to the Ray tuner, as otherwise they can be silently squashed. I plan to test tonight...
Hi @ozhanozen ; can you please update this PR to main? Alternatively I'm not sure if you enabled contributor editing in the PR otherwise I'd just click the update button...
Awesome work @ozhanozen thank you for your time! I will try this out tomorrow. I think supporting Linux only is fine -- in the documentation we have a disclaimer about...
Hi I think terminating early after a certain number of logging errors but without marking each trial as an error is preferable (option A) -- as long as we have...
I'd really appreciate if you could PR these changes, they look good to me! Sorry about these issues @ozhanozen thank you for looking into how to fix this! If you...
Closing due to inactivity. Please re-open if needed (after trying latest version)
Hi Kyle, Unfortunately, I was unable to recreate your issue, even when running inside the container. I put your ``` self.viewer.eye = (2.5, 0.5, 0.3) self.viewer.origin_type = "asset_root" self.viewer.asset_name =...
Ws in the chat bdai interns run the world ;)