Tom Elders
Tom Elders
I just had to do something simmilar in a project I'm working on. I would suggest creating your own template and using something like this at the end of your...
If i get the chance i'll have a look at it. Sent from my iPhone > On 8 Jan 2017, at 20:05, Mathieu Dutour wrote: > > Very true. >...
Why not just keep the well established naming conventions from other physics engines? - Static Body - Kinematic Body (Animatable Body) - Rigid Body plus the special case of Character...