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Creating a multi-threaded full body tracking solution supporting arbitrary humanoid avatars for Unity using Google Mediapipe Pose Python bindings.
Hi, I'm having trouble calibrating a new avatar. I'm trying to calibrate the 'Robot Kyle' asset from the asset store, but when I perform the calibration step, the countdown gets...
Not an issue but have you tried to send two persons' pose data to two avatars in the same project?
Recently, I learned that Mediapipe can support multi-persons' pose.. Then, I start thinking whether I can send the multi-persons' pose data to multiple avatars. Any hint or idea would be...
I'm unable to run the python on Mac, the windows where you see the markers don't show up. Anyone else running into same problem or know a fix? I think...
Hi, Thank you for your great work! I would like to use your project by integrating multiple cameras to improve accuracy (without mediapipe). Do you think I can use the...
Walk
Is there any chance that the avatar can walk left or right (forward and backward)
Maybe add eyes tracking and make a public value like eye closeness with 0 means fully open eyes and 1 is fully close eyes maybe make it 2 public variable...
i need to add new 3d character but i don`t know how to do that. i add it. but i can`t animate it. can you give proper explanation.
Everytime I switch scenes the tracking breaks and i get a NullReferenceException: Object reference not set to an instance of an object CalibrationData.SetFromPath (System.String path, UnityEngine.Transform& target), even though i...