gamerbross
gamerbross
FlxSubState's closeCallback is not used when you close it from its own function fixed code: ``` haxe public function close():Void { if (closeCallback != null) closeCallback(); if (_parentState != null...
[weed]: (FILL THIS ISSUE THING OUT AS MUCH AS POSSIBLE) [weed]: (OR ELSE YOUR ISSUE WILL BE LESS LIKELY TO BE SOLVED!) [weed]: (DO NOT POST ABOUT ISSUES FROM OTHER...
## Game Version - [ ] [Newgrounds](https://www.newgrounds.com/portal/view/770371) - [x] [Itch.io](https://ninja-muffin24.itch.io/funkin)? Specify below - - [x] Windows (Desktop) - - [ ] Mac - - [ ] Linux ## What version...
[weed]: (FILL THIS ISSUE THING OUT AS MUCH AS POSSIBLE) [weed]: (OR ELSE YOUR ISSUE WILL BE LESS LIKELY TO BE SOLVED!) [weed]: (DO NOT POST ABOUT ISSUES FROM OTHER...
As mentioned in this issue (#2289), the created `explorer.exe` process by `FileUtil.openFolder` doesn't get terminated by it's own, taking up memory. Maybe my C++ code implemention is a little bit...
`Util.stripAssetsPrefix` uses `assets/` instead of `assetPrefix` parameter.
Leaving Game Over screen while playtesting from Charting crashed the game. Also dying when minimal mode crashed.
SaveData was using player2 controls because of an incorrect check (assumed playerId 0 is for player1, so always used player2 instead). > [!WARNING] > This change will wipe user's controls....
Caused when the level lists a non-existing song.
[BUG] (Charting State) Loading a song without difficulty/variation behaves unexpecfully or crashes
If you had loaded previously a song with another variation (like Erect) or difficulty and then try to load a dfifferent song unexpectedly changes song data or crashes. (I think...