Chris Ochs

Results 15 comments of Chris Ochs

Random observer here. Been playing around with the pathfinding stuff, really like how it's well abstracted. It was really simple to just plug in an existing 3d navmesh and do...

So I've been playing around with some approaches to path smoothing on grids. I'm using the pathfinding outside of a libgdx app on the server, so the raycasting approach wasn't...

I'm working on a more refined version that takes a divide and conquer approach. I'll be using it in my own open source project so I can submit a pull...

This is not specific to fft, it happens with shape gerstner also.

That's part of what I was working on here was to combine, since the existing system will only actually use one SMR (aside from the attachment stuff which I haven't...

So one issue with #2 I didn't think of is synchronizing would be an issue. Cross fading would probably be good enough in some cases but I don't think it...

Ok so another non obtrusive way I think might work even though it's a bit of a hack, is to give AnimationInstancing a layer and then have an AnimationInstancing instance...

Ok so that pretty much works. I had to add a parameter to AddMeshVertex to allow for instances to set a unique id for the material block, to force it...

A layer per instance is kind of like the first approach it's just easier to implement without having to change a lot of code. So to get the logic down...

Fed it another mesh of roughly the same size without any issues, must be some edge case that caused the problem with the first mesh.