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gameblabla
I asked Optiroc how to trigger Mode5/6 and he told me this > Hires is a bit finicky.. For starters you should usually set the same value to both TM...
I've found a very interesting discussion about Mode 5 and interlaced mode https://forums.nesdev.com/viewtopic.php?f=12&t=14440 As for sprites : they say that width for sprites are doubled and don't take advantage of...
Hello Ghabry, the platform i'm running this is the RS-97. It's a MIPS32r1 Ingenic SoC with an hardware FPU, 128MB of DDR2 RAM. It is configured with 256 MB of...
Unfortunately i can't use Valgrind at the moment on those devices. But i wanted to add that i updated to GCC 8.3 (from 8.2) and it still crashes and doesn't...
Yo i'm back. Sadly Address sanitizer doesn't seem to be available for the MIPS target... : ( So i had to compile a working build of Valgrind, which i managed...
> Are you sure you're not running out of memory? The original crash is in `malloc()` so it looks like it could be this. You could be right in your...
I should try your hack later for the RS-97/Bittboy. Just wanted to say that EasyRPG works fine on the GKD350H and that thing only has 128MB of DDR2 RAM. (although...
So i just tried it with GCC 7.5 and latest master commit (i had to use my own Makefile as i have noticed you have recently removed it) and it...
> based on the valgrind reports there seems to be a problem with the musl support in valgrind. Maybe the malloc is not properly supported so the output is not...
@carstene1ns It's this one i use for MIPS32r1 JZ4740/JZ4760 dingux devices : https://github.com/rs-97-cfw/buildroot Note that my toolchain is fully statically linked so that means no support for SDL2 (which runs...