Guillermo A. Amaral
Guillermo A. Amaral
We will need to at least split the rendering into it's own thread.
OLES is needed to get audio working on Android. OpenAL seems to support Android, perhaps we can use that for now.
The Windows port is missing native audio support. OpenAL does work though.
We need a way to access packaged assets on Android, perhaps through the OBB API.
Networking stack is required in order to download assets on mobile devices.
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