T.J. Gaffney
T.J. Gaffney
Creating an abstract player still needs to be done right? I would like to tackle this. My thought is that we can call the abstract player AbstractPlayer, the current implementation...
> One thing we change do for the IPD player, which is API breaking I can't think of a way to make backwards compatible. How do we roll out an...
Sounds good. I will work on after #1288 goes through.
K31R seems to be implemented as [GoByMajority](http://axelrod.readthedocs.io/en/latest/reference/all_strategies.html#axelrod.strategies.gobymajority.GoByMajority). [Technically, K31R doesn't take a majority because the denominator will always be one too big, but it comes very close to being this...
K46R, Eartherly, was implemented before I started working on these. - Should have a check mark.
I think that I cannot.
I'd like to help with this.
I think we should try to make some of our abstract player classes work for multiple games. Players like HMMPlayer, FSMPlayer, SequencePlayer, LookerUp, and Gambler. But these will need to...
> each submodule has to define a canonical scoring function that can be passed The Action class is going to be different for each submodule too. I think each player...
Unrelated, I'm a little bit worried about how we name some of the classes. Game will end up being just a scoring function, and it may cause confusion with the...