Gabriel Trabasso
Gabriel Trabasso
+1 codemaid in vscode
I think 3 context-specific prefabs would also be a nice approach and less error prone. The prefab system registers a "prefab map", that could be a Prefab, or Scriptable Object,...
My two cents on the Prefab System. The main thing I've missed so far is a way to specify different prefabs for the Server and the Client (Proxy/Owner when applicable)....
Seems like the same issues I was having and commented [here](https://github.com/vis2k/DOTSNET/issues/12). What solved for me was modifying the SystemGroups in order to WriteMessageSystems to execute after all simulation in the...
So I confirmed that the issue is indeed related to System execution order. Here is the [ghosting happening](https://drive.google.com/file/d/1UE3jM4taqxYwZ-LPZZc51BQxvVv_iBHn/view?usp=sharing). And here is the [ghosting fix](https://drive.google.com/file/d/114OtHQhiOw-LvGl1vY2ZlEH1rMhfK9QZ/view?usp=sharing). I'm using Unity 2020.1.2f1, Entities 0.14.0-preview.18...
Updating to 1.16 was a good moment to review these system execution order changes and write in detail :) **Problem:** Reading (receiving) and writing (sending) messages arbitrarily in the middle...