fweth

Results 18 comments of fweth

Svelte attaches attributes one at a time in JS, other frameworks use `innerHTML`, which sets all attributes at the same time (so not dependent on order).

Got the same situation, `idevicerestore` terminates with ``` Sending RestoreKernelCache (19117143 bytes)... Waiting for device to enter restore mode... ERROR: Device failed to enter restore mode. Please make sure that...

Thanks so much for the quick and comprehensive answer! I didn't know about the `someUniformSampler: { texture: someTex, unit: 3 }` pattern, that's basically all I was asking for! Still,...

Oh, misunderstanding then, I thought this pattern is already implemented. So I got some errors and thought it's because I can't have the framebuffer I'm rendering to bound to some...

FWIW I just wanted to mention that I learned that component level `onCleanup` is always called last, so in opposite to `onMount` it brings its own priority. `onMount` is just...

Ah, I'm so sorry, I meant to add `type="range`. [Here](https://svelte.dev/repl/0c8a42bbc00444ca9f43904c8bf2f742?version=3.50.0) is the relevant REPL. I edited my post as well.

If you don't need the reactivity of the `For` component, would it be bad style to do `const divs = [1, 2].map((i) => )`, then do whatever you plan to...

Are you sure this is only a bug in Ionic? I use Swiper in vanilla JS and also get `Cannot read properties of undefined (reading 'classList')` when having both, `slidesPerView:...

I like `@apply`, but I think it might be less relevant in v4 when everything is configured via custom properties, as you can access those also in vanilla CSS.

I wrote a simple grassfire transform algorithm which works also on non-binary images: https://github.com/fweth/Julia/blob/master/grassfireTransform.jl I experimented with rasterized vector graphics and found out that treating pixels with values < 1...