Felipe Wannmacher

Results 17 comments of Felipe Wannmacher

> Is it intentional that Source/controls/platforms/uwp.cpp is empty? > > Individual schemes is something we want. But we should avoid having it be a compile time option. Players on Mac...

> Is it intentional that Source/controls/platforms/uwp.cpp is empty? > > Individual schemes is something we want. But we should avoid having it be a compile time option. Players on Mac...

> @fwannmacher Ideally, controller mappings should be data driven, customizations for platforms could be changed by providing default mappings for the platform, and users would be able to modify their...

@AJenbo @StephenCWills @glebm basically i kept the game controls the same for SDL1 but for SDL2 i have used polymorphism for handling different controllers configurations where we can have both...

> This sounds good. I don't really have experience with polymorphism and since we are also close to the 1.4.0 release and I would prefer not to rock the boat...

Sorry for the delay but I had no time lately. Anyways this week I may have time for getting back to this :)

Polymorphism is not that good when thinking about performance. It is a good approach in theory but when we do have limited process power it will cause more issues than...

I was thinking about starting doing an application for that and I was willing to use [this](https://github.com/xerpi/libftpvita/blob/77a1d39c1d6f11a55fe65a6ed9fe707bff5ede4b/libftpvita/ftpvita.c) as base for the FTP part.

> > I was thinking about starting doing an application for that and I was willing to use [this](https://github.com/xerpi/libftpvita/blob/77a1d39c1d6f11a55fe65a6ed9fe707bff5ede4b/libftpvita/ftpvita.c) as base for the FTP part. > > Wouldn't it make...