funniman.exe

Results 20 comments of funniman.exe

Nice! But when implementing this i get a "Variable must be a Type" error on the function: `SetAnimTime(item\model, 4)` Why is this happening?

Pictures: ![image](https://github.com/Regalis11/scpcb/assets/112577221/3a3a86d2-e04b-4be5-bffa-aaa358f9dfd2) ![image](https://github.com/Regalis11/scpcb/assets/112577221/30378176-5533-45f1-ab76-630d5c75adbd) ![image](https://github.com/Regalis11/scpcb/assets/112577221/72d5debc-1727-47c4-886e-6bbce28f3e18)

> The motivation behind these changes isn't clear to me. Why's the game "meant to use" Courier New Bold instead of Courier New Regular in these cases? The main issue...

I've come into this issue, although it seems the reason why VALVe disabled this functionality is because they themselves can't get it to work, as neither can I. You can...

This also occurs in some mods such as echoes (as long as you've fixed TrackerScheme.res for said mod).

As far as I’m aware this only happens in multiplayer (at least from my testing).

> `|all_source_engine_paths|` in current versions of the engine means exactly the same thing as just specifying a path with no prefix, it's just relative to the game directory. It hasn't...

> "Engine DLL projects" I believe literally just refers to things which load `engine.dll`, i.e. the game itself, dedicated servers - but not hammer, command line utilities, etc. I would...

I get this bug too, but only in full screen for some reason. Try in windowed mode or borderless windowed mode.

Here's a workaround I made. On Line 4498 of main.bb, you can find this code: `If (MouseX() > mouse_right_limit) Or (MouseX() < mouse_left_limit) Or (MouseY() > mouse_bottom_limit) Or (MouseY() <...