Fumiaki Kinoshita
Fumiaki Kinoshita
As https://github.com/haskell-perf/strict-bytestring-builders pointed out, current Data.ByteString.Builder tends to be slow especially when primitives are small. Some alternatives have good benchmark results (cf https://www.reddit.com/r/haskell/comments/e6yg76/mason_faster_bytestring_builder/ ,https://github.com/fumieval/mason#performance, http://hackage.haskell.org/package/fast-builder); we may be able to...
We are using amazonka via `source-repository-package`. Here's an example of the `source-repository-package` section: ``` source-repository-package type: git location: https://github.com/brendanhay/amazonka.git tag: ca99f52e595467f45183992449a8b14b31c349ae subdir: amazonka amazonka-sqs core ``` Several projects refer to...
I have a class for converting `Term` into a value, because I need to manipulate `Term`. I've been feeling that it would be nicer if we have that in `Serialise`...
[winery](https://hackage.haskell.org/package/winery) is a new serialisation library focused on compatibility.
やっていることに対してアーキテクチャが複雑すぎ、可用性やセキュリティ上の懸念があるうえコメントもノイズになる(#205 )。WebExtensionとして実装できないか?
すっかり誰もArrowの話をしなくなってしまった。しかし、特定の問題領域においてArrowの表現力は確かであり、再訪してみる価値はありそうだ。 * シンセサイザ/エフェクタ * Arrowized FRP
This change saves the labour of having to import `Data.ByteString.Lazy.toStrict` just to obtain a strict ByteString.
Same environments should yield same results. - [ ] Reproducible PRNG - [ ] Graphics.UIFreeGame.Test - [ ] Recording and retyping inputs
It is very unreasonable to put input events and window refreshing and an audio output into the tick-based timeline. I like to make it possible to implement rhythm games, or...