fullwall

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Using /npc playerlist causes various things to happen like cactus growth around an NPC as if it were a player. It is separate to the always-keep-loaded setting. Which of these...

How is this different to /npc command cost ?

Other problem is that /npc controllable is tied up with mounting, and it's very possible that you might have NPC mounts that don't let you control them per se but...

Is this for pathfinding? I thought this was a visual thing when in small gaps

This gets even harder in 1.14.

Fixed the NPE, can't get the thing to render though. Possible needs an owner at a reasonable location?

Packets are sent but only to individual players

So it looks at everyone at once

Hm looks like you're flying and using NPC targeting which may account for some lag.