fullwall
fullwall
Using /npc playerlist causes various things to happen like cactus growth around an NPC as if it were a player. It is separate to the always-keep-loaded setting. Which of these...
How is this different to /npc command cost ?
Other problem is that /npc controllable is tied up with mounting, and it's very possible that you might have NPC mounts that don't let you control them per se but...
Is this for pathfinding? I thought this was a visual thing when in small gaps
This gets even harder in 1.14.
Fixed the NPE, can't get the thing to render though. Possible needs an owner at a reasonable location?
Packets are sent but only to individual players
So it looks at everyone at once
Can you show a picture of the path?
Hm looks like you're flying and using NPC targeting which may account for some lag.