fuderiki

Results 7 comments of fuderiki

Idon't think I'd be able to do that but by curiosity ... What should we modify to make those enhancements? Your Sources or the Godot sources?

Yes I agree, at least a direct conversion from Bytes to PoolByteArray would help.

Hello Touilleman, exporting the project for windows or HTML5 is still not supported currently?? I'm running on Godot 3.0.6 on windows 10 64bits with a project running pytorch in Godot....

Yes it works! Thank you Touilleman!

Do you think that I could get around the problem by compiling a C based GDNative function where I would pass my python bytearray and my godot byte array ?

Using Godot 3.1 on Windows, same issue to report. Note that on the last Release Candidate 3.1.1 the file becomes totally impossible to open afterwards

Actually apart from Script Creation from within Godot ... Godot Python basically works in 3.1.1. release. But I can't wait to see a release version of Godot Cython ... It...